Blender Addons
hard-surface toolkitHard Ops
The hub of the hard-surface workflow — booleans, bevels, mirroring, modifier management, and material/viewport helpers, all behind one menu.
WhenAny destructive/boolean hard-surface work; managing the modifier stack.
BoxCutter
Draw-on-surface cutting. Sketch a shape and it becomes a live boolean cut, inset, or new object. Pairs with Hard Ops.
WhenFast carving of panels, slots, and shapes directly in the viewport.
PUNCHit
Manifold inset + extrude — "punch" clean holes and recesses that stay watertight, without the boolean cleanup.
WhenInsetting/extruding faces where you need manifold, fuse-ready geometry.
MESHmachine
Post-bevel surgery: rework chamfers and fillets after the fact, fuse/unfuse/refuse surfaces, flatten, normal-edit, and stamp on detail with the Plug library.
WhenFixing or reshaping bevels/fillets that a normal bevel can't handle.
Edge Flowmenu-only
Relaxes selected edges/loops to follow surrounding surface curvature (like Maya's Edit Edge Flow). Also sets edge/vertex curve.
WhenCleaning up edge loops so they flow smoothly across curved surfaces.
CURVEmachine
MESHmachine's little brother for curves — building and editing clean curve geometry for hard-surface detailing.
WhenCable runs, pipes, and curve-based detail work.
Curves to Mesh
Generates a clean quad surface that flows between two or more curves.
WhenBuilding surfaces/patches from curve "rails."
Construction Lines
CAD-style accurate modelling — work to exact dimensions with construction guides, snapping, and numeric input.
WhenAnything that needs real-world measurements and precise constraints.
Grid Modelermenu-only
Draw shapes on an interactive grid to cut into or build out geometry, with precise grid snapping.
WhenGreebles, panel detailing, and precise on-surface shapes.
Mesh Align Plus
Align, move, and rotate geometry using points/lines/planes picked from the mesh itself — precise alignment without eyeballing.
WhenMatching parts together exactly using existing geometry as reference.
Simple Bendmenu-only
Bend geometry along an axis interactively, with angle/segment control.
WhenCurving a straight object (pipes, brackets, signage) to a set angle.
MACHIN3tools
A large suite of quality-of-life tools and pie menus: Smart Vert/Edge/Face, Focus, Mirror, Group, customised pies, and Hard Ops / BoxCutter integration.
WhenEveryday modelling speed-ups; ties the other tools together.
Quick Snap
Maya-style interactive vertex/point snapping — grab a point and snap it precisely onto another.
WhenPrecise point-to-point placement during edit/object mode.
Select Simmenu-only
Quickly select faces/edges similar to the current selection (by shape hash).
WhenGrabbing all matching faces/edges in one step.
Mesh Copiermenu-only
Copy mesh detail from a source edge-ring/face onto destination faces.
WhenReusing mesh detail across multiple surfaces.
Conform Objectmenu-only
Wrap / conform one object onto the surface of another.
WhenLaying detail, decals-as-geometry, or panels onto a curved surface.
Just Panels
Generates panelling/greeble detail, with an accompanying asset pack.
WhenFast sci-fi / hard-surface surface detailing.